Generally you want to stay on one side: left right bottom. Stay out of the pentagram, you will more than likely take damage as he dashes around on it. You have just enough time to dash in, one hit, dash out before he attacks.įloor 3 - Best way to fight this boss is keep control of his spawn spam. You also want to be always moving, and on some bosses that means you circle the whole boss room continuously.įloor 2 - This boss basically teaches what I recommended. The general idea for each boss is quick in, 1 hit, quick out. It was honestly pretty challenging for me, it took a few hours. The only other advice I can give is that sometimes its just easier to die to get a better random enemy and room spawn. The fireball guys are Mutually Assured Destruction, use them to your advantage. So wait for them to throw then dash and smash. You deal with enemies that throw projectiles by dashing TOWARDS them through their projectile. You use dashes to go over traps without them hurting you. The hardest part for me was to remember to use the dash correctly. IMPORTANT: If you die on the boss ahead you must repeat this key part every time, its annoying but you have to. Take that key and go back out and up and use that key to fix that bleeding cat. Interact with them in the same order that you wrote down. You’ll find a hole in the wall on the wall halfway up. I added the numbers as its just easier to remember that way.Īnyways, when you get to level 10 with all four numbers. Like so:Īnd one will be white, write that one down and keep them in the same order he tells you them. Instead go near it and it gives you a clue. IMPORTANT: on levels 2 4 6 8, there is a duck in your spawn area, do not hurt it because you can kill it, permanently. Levels 1-8, and 10 have a boss after the key door. But the key and door location does not change.Įvery level you lose one health but you gain one dash. If you die you restart that level, it also changes the layout of enemies and room pathing. The keys are always through a hole in the wall either right or left wall. The general gist of it is that each level you have to find a key and then unlock a door. I’ll explain to them after I explain the game basics.ĭemontower is its own monster. There are two sketches and two achievements tied to this. You don’t have to play it right now but I’m gonna explain it now. After some dialogue, you’ll find that Angus even gave you a video game. Talk to your dad a few times, then go upstairs and fix that computer. Interact with it until three times and you get the sketch “Arnold Stalkerbaum.” Follow along with them until you can get on the windowsill to the right of the mouse statue (this building is where Bea lives.) You can zone left while on top of the power lines and be up on the power lines there. If you go back to your house you can jump mailbox > tree > power lines. You may have noticed power lines above you. Chazokov located on the porch just past Selma, remember him he is the NPC tied to the achievement Dusk Stargazer, after today he appears on days 4, 6, 8, 10, and Epilogue on top of the house above Selma. This is just good advice for this game, don’t spam the dialog.Īlso, talk to the portly gentlemen (blue-cat) named Mr. Be careful, on later days the developers swap the Yes and No options so don’t spam the dialog. Eventually talking to her every day will lead to her asking if you want to hear poems. You will want to talk to her EVERY DAY and exhaust her dialog. Directly in front of you is Selma the Poet, she is the NPC tied to the achievement Poets of Possum Springs.
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